The landscapes are the highlights as you will notice that the lands themselves are vast and varied between the planets with jam-packed of buildings, domes, cranes, trees etc and of course the Bions.
That said, the explosions are quite nice (and there will be plenty) and the Bion crafts themselves are reasonably detailed. Take note that the game is after all made in 1995. Of course if you view the game beyond 640 x 480 resolution, it will start becoming a pixilated mess. As advertised, the game promises 32bit power however in the graphics department, not much. The graphical engine is quite impressive for its time however I really cannot see many improvements between Terminal Velocity and Fury 3. To those who knows the game Terminal Velocity will notice very similarities between these two games. Besides the mass advertisement on the box stating Fury 3 is best played using the Microsoft Sidewinder joystick (the marketing never ends) I used the keyboard/mouse option without any remorse. You’ll also have the option to auto-level your plane (however there will be a good chance that you’ll fly up-side down) and does support joystick, keyboard/mouse combo. Thank goodness though that your fighter plane can take some considerable damage before exploding and there are ample of power ups and ammo caches if you decide to go exploring. This style of game play will be exciting at first as you will be zooming throughout the vast landscapes however very soon it will get tiresome.
Then rinse and repeat until the game ends. Each stage will be a certain number of objectives to complete and once fulfilled, fly into a jump zone to your next destination. You also will be constantly bombarded with Bion crafts of all sorts and if that’s not enough, land forces will lobby their arsenal as well. All viewed comparable to a FPS however you will be attacked from six different angles another words, it’s an arcade flight simulation with the feel of a FPS. It’s definitely fast, furious and downright aggressive. On the surface, Fury 3 is surely a chaotic game. You, being a member of the Terran Council of Peace, it’s your mission to stop the Bions – by eliminating them by any means (I guess approaching the situation diplomatically is out of the question).
Of course power got the better of the Bions therefore declared war against The Coalition after the IP Wars hence strategically took over eight planets. The principle of the game is to save eight planets from the occupation of the Bions which are genetically modified soldiers originally assist the Coalition (us) during the IP Wars (corny I know).
The game that promised to utilised all the 32bit power of Windows 95.
Well, bearing in mind the mass fan-fair of advertising Windows 95 (and how couldn’t anyone forget the ad when Bill Gates used the original Doom for his Windows 95 promotion) I bought my first PC and bundled as a package came Fury 3. I rarely played any PC games as I thought it became too complicated (comparing to the 80s it’s a noticeable difference) however I did spend considerable amount of time playing traditional pen and paper RPGs. During 1990 – 1994, I refer this period as the ‘dark age of gaming’. On a personal note, Windows 95 was the first ever PC for me. The bigger advantage was that Windows 95 is now a 32bit system hence welcoming to the age of 32bit. GUI comes to play and for gamers it’s like Christmas arrived early as installation of games is considerably easier than typing a trillion commands just to run a game in DOS. Windows 95 was a definite improvement from the good ole Windows 3.1. By Azghouls | Review Date: FebruGameplay 8